
Navigator,
To enhance your gaming experience, Strinova will undergo maintenance. During this time, Navigators won't be able to log in. We appreciate your understanding of any inconvenience caused. Once maintenance is complete, launch the game via the desktop launcher for an automatic update.
*Maintenance duration may change. If an extension is needed, we'll notify you in advance. Thank you for your patience.
▽ Maintenance Schedule
September 24, 23:00 - September 25, 04:00 UTC+0 (Login closes after 10 mins; matches forcibly end after 30 mins)
▽ Scope
Strinova Open Beta Server
▽ Compensation
Dream Token ×100, Basestring ×100
▽ Update Details
Gameplay Updates
[Gunslinger Showdown]
Gameplay Overview
- 5 teams of 3 players
- Navigators can freely choose Superstrings and upgrade their weapons by defeating enemies.
- At the start of each match, all teams receive the same random weapon sequence.
- When a team finishes upgrading the entire weapon sequence, the game ends, and that team along with the second-place team wins.
Gameplay Highlights
- Offers Navigators a fresh environment of tactical freedom.
- Discover unique skill and weapon combinations for exciting interactions.
[Outbreak Mode Update]
Rule Changes
- All Crystallines have Active Skills and Ultimate Skills. At the start, all Crystallines are Deviants with unlocked Active Skills. After reaching a certain level and becoming Omega Cores, they unlock Ultimate Skills.
- Bloodthorn Empress

Active Skill: Launch a swift projectile that explodes on impact, affecting a wide area. Hold the skill button to charge, increasing its DMG and blast radius over time.
Ultimate Skill: Instantly refreshes Active Skill and boosts both Attack Speed and DMG.
- Darkthorn Empress

Active Skill: Unleash Crystalline power to instantly restore HP and Armor to yourself and nearby allies.
Ultimate Skill: Activate shield to reduce incoming DMG.
- Blast Fiend

Active Skill: Boosts running speed for a limited time.
Ultimate Skill: Gather power then self-destruct to deal DMG to nearby enemies.
- Navigators can choose the Crystalline they want to use during the match.

- Reach Lv. 5 and 10 to unlock growth stages, including attribute boosts and ultimate skills.
- Reduce Close Range Knockback for Sniper Rifles and Shotguns moderately, increase the slow effect on Sniper Rifle hits, and slightly reduce the Close Range Knockback for Marksman Rifles and Automatic Shotguns.
- Melee Weapons cannot fully eliminate Crystallines before the Final Showdown.
- The Blade Master's card effect is changed from Enhanced Ninjato to Enhanced Knockback Ninjato. Right-click to charge and deliver a powerful knockback attack.
- In the Final Showdown phase, a new Melee Weapon drop mechanism is added. Evolved Superstrings can pick up random Melee Weapon drops on the field to battle Crystallines.

[Arcade Mode]
- Added new Arcade mode where Navigators match different games at various times.
- Bobblehead Brawl and Sword Clash are now part of the Arcade mode.
[Bobblehead Brawl Update]
- New Map [Space Lab] added to Bobblehead Brawl.
- Special Melee Weapon drops added during the Final Showdown, available for all Navigators.
- Removed same-team Bobblehead King melee healing; non-Bobblehead King shooting Teammates still heals, and non-Bobblehead Navigators gain a speed boost near their team's Bobblehead King.
- Increased headshot multiplier in Bobblehead Brawl.
[Team Deathmatch Adjustment]
- Changed from 4 teams of 3 to 3 teams of 5.
[Map Workshop Update and Optimization]
Optimization:
- Increased Map upload size limit in the map workshop from 10MB to 20MB.
New Feature: Module Coloring
- Builders can now perform Color Swaps on modules:
- Select the module with your mouse, press 'E' to open the color palette, and choose your desired color.
- You can also manually enter the color code using keyboard and mouse.
- Click the "Apply" button to implement the new color (fixed color code application bug from test server).
- Click the restore button to revert to the module's default color.

New Modules: Space Lab Style Modules
- 5 Functional Modules:
- Drum Pad: Shoot to produce percussion sounds.

- Melody Pad: Shoot to produce melodies.

- Guide Block: Blocks with moving directional arrows for level guidance.

- Low Gravity Block: Functions like the Space Lab’s low gravity zone, putting Navigators in a low gravity state.

- Melee Weapon Drop Point: Used in Outbreak mode; during the Final Showdown, Skill-equipped Melee Weapons drop here for Superstrings to use.

[Space Lab Style] 14 Decorative Modules


- [Red Tile Roof] includes 2 modules: inner and outer corner supplements:

[Other Optimizations]
- New Feature: Characters affected by stun effects now show a special indicator above their heads.

Balance Adjustments
[Gunslinger Showdown Specific Changes]
These changes apply only to Gunslinger Showdown
Bai Mo
- The Passive Skill no longer causes String-Block. Instead, when Bai Mo is hit by bullets or uses Stringify to evade them, Bai Mo's movement speed significantly increases for a short time.
- The Active Skill cooldown is now refreshed based on damage dealt rather than the number of bullets hit.
Kanami
- The Passive Skill now has an internal cooldown when using weapons other than the Sniper Rifle.
[Superstrings]
Audrey
Skill
Active Skill Adjustments:
- Deployed weapon stats are no longer affected by String Energy Network's blue points.
- Base Fire Rate increased from 862 to 1200, base DMG decreased from 28 to 22.
- Heat recovery delay after firing reduced from 0.2s to 0.1s.
- Has independent ammo reserves, with a base reserve of 240 (influenced by bullet multipliers in different modes), restores 40 bullets every 10s (75 in Outbreak mode).
String Energy Network
- Awaken 2 Autoturret DMG increased from 6 per shot to 8 per shot.
Tips: Although the weapon looks the same, the one Audrey deploys isn't identical to the handheld one. She's recently made some secret tweaks to improve its Fire Rate. Plus, her base can't mount other weapons, so no rapid-fire sniper setups here!
Kanami
Skill
- The Active Skill no longer requires the Primary Weapon or Aim to activate. Its deployment is much faster now, with the total activation time reduced from 3.5s to 1.1s, and Note duration shortened from 10s to 6s.
String Energy Network
- Awaken 3 Buff duration increased from 2s to 2.5s.
Bai Mo
Skill
- The Active Skill's bullet refill amount changed from a fixed 2 rounds to 20% of the Primary Weapon's magazine (30% in Outbreak mode).
- The Tactical Skill's Fire Rate reduction effect changed from 30%-10% to 45%-15%.
Ming
Skill
- The Tactical Skill Shock Orb's Fire Rate reduction effect increased from 15% to 25%.
Mara
Skill
- The Tactical Skill's visible range increased from 10m to 25m. Activating the Ultimate Skill no longer reduces visibility. Entering Stringify during the Tactical Skill duration grants DMG reduction, with the duration extended from 6.5s to 10s.
Reiichi
Skill
- Passive Skill activation time reduced from 3s to 1.5s, with internal cooldown increased from 0.5s to 2s. Scan range extended from 40m to 50m.
- Tactical Skill light screen advancement time reduced from 4s to 2s.
String Energy Network
- Passive Skill growth option changed from [Reduce activation time by 1s] to [Reduce cooldown by 1s].
Leona
Skill
- Passive Skill Movement Speed Bonus increased from 6% to 10%, and Armor recovery increased from 6 every 2s to 8 every 2s.
- Active Skill cooldown reduced from 25s to 20s.
- Tactical Skill stacks increased from 2 to 3.
String Energy Network
- Passive Skill growth option changed from [Movement SPD and Armor Regen +100%] to [Movement SPD and Armor Regen +50%].
- Active Skill growth option changed from [Cooldown -12.5s] to [Cooldown -10s].
Chiyo
Skill
Tactical Skill slow duration increased from 2s to 3s.
Fuchsia
Skill
Tactical Skill speed boost increased from 25% to 30%, and skill stacks increased from 2 to 3.
Celestia
Skill
Tactical Skill temporary armor increased from 20 to 25.
Lawine
Skill
Tactical Skill DMG increased from 30 to 35, and DMG to summons increased from 60 to 70.
[Energy Points]
- Attackers earn an additional 35 String Energy Points if they plant the Bomb but lose the Round.
Tips: Attackers get 25 String Energy Points upon planting the Bomb. If it doesn't Detonate successfully in that Round, they receive an extra 35 String Energy Points, totaling 60 points.
[Escort & Conquest]
- Reiichi's Tactical Skill HP increased from 900 to 1200.
- Leona's Tactical Skill cooldown set to 15s.
- Fuchsia's Tactical Skill cooldown set to 15s.
- String Energy Point values adjusted:
Before Adjustment | After Adjustment | |
Base String Energy Points | 250 | 150 |
Time | 15 | 10 |
Escort | 3/S | 2/S |
Block | 2/S | 1/S |
[Outbreak]
- Lawine's Active Skill now deals DMG upon Scanning enemies.
- Kanami's Ultimate Skill slow effect adjusted from 30% to 10%, DMG increased from 40/s to 50/s.
- Fragrans' Ultimate Skill cost increased from 6500 to 7000 points, DMG increased from 100/s to 110/s.
- Leona's Active Skill cooldown reduced from 30s to 20s, Passive Movement Speed Bonus increased from 10% to 15%, Awaken 3 DMG increased from 400 to 500.
- Kokona's Active Skill Fire Rate, Rechambering Speed, and Weapon Usability bonus increased from 15% to 25%.
- Flavia's Ultimate Skill Movement Speed Bonus during invincibility increased from 10% to 30%.
- Audrey's Active Skill and Awaken 3 Overheat time increased from 10s to 14s, Awaken 2 Autoturret DMG increased from 40 to 45 per shot, Ultimate Skill grenade explosion DMG increased from 15-30 to 90-180.
- Fragrans' Tactical Skill duration for increased HP is adjusted from 10s to last until the round ends.
- Leona's Tactical Skill adds a new effect: enemies passing through Bulletproof Glass experience a strong slow effect.
- Enhanced Flamethrower slow duration reduced to 0.5s; Chrono Bullets' Primary Weapon DMG per second increase changed from {40/80/120/160}% to {35/70/105/140}%, reset upon hitting an enemy. (For the above card adjustments, fragments will be fully refunded for the first manual dismantle or duplicate card draw within two weeks post-update.)
Event Update
[Sparkle in the Sun]

Join Strinova's Autumn Sports Fest and get ready for the second Capture the Flag faction battle! Who will you shine with? Will you rally with Kanami's Cheer Squad, race to victory with Michele's Speed Squad, or pack a punch with Yugiri's Power Squad in the ring?
Event Duration
October 6, 2025, 7:00 - November 5, 2025, 6:59 (UTC+0)
Event Rules
During the event, Navigators can choose to join one of three Factions: Cheer Squad, Speed Squad, or Power Squad.
Once in a Faction, participate in any non-custom mode match to earn Contribution Points based on your performance, match duration, and win/loss outcomes.
Accumulate Contribution Points to unlock Capture the Flag cumulative contribution rewards.
The event comprises four phases. During each, the system evaluates each Faction based on member count and average Contribution Points to calculate score proportions.
At the end of each phase, all participating Navigators receive a participation prize, and those supporting the highest-scoring Faction gain an additional victory prize.
Complete quests in Challenges during matches to unlock rewards.
Event Reward
Rewards include Faction Spray, Memory Sequence, Topo Crystal Ring, Interactive Items, Basestring, Sports Festival Box, and more.
*Note: Upon opening the Sports Festival Box, you can choose any Faction Spray or Memory Sequence.
[Marksman Mastery]

The new Gunslinger Showdown mode is here! How will Superstrings perform with different weapons?
Event Duration: September 25, 2025, 7:00 - October 16, 2025, 6:59 (UTC+0)
Event Rules: Complete daily quests during the event to earn points and unlock milestone rewards.
Event Rewards: Includes Weapon Skin - Summer Party, Topo Crystal Ring, Memory Sequence, Basestring, Interactive Items, and more.
[Final Sprint]

The Solstice Ascend Season is nearing its end. Boost your Season level now!
Event Duration: October 1, 2025, 7:00 - October 23, 2025, 6:59 (UTC+0)
Event Rules: During the event, complete Season challenges and activities to reach Lv. 100 in the Season!
Event Reward: Season Upgrade Card
Store Update
[Ocean Expedition - Scorching Dragon]

The limited-time [Ocean Expedition - Scorching Dragon] event is live! Navigators can use Ocean Beacons to participate and have a chance to obtain: Legendary Quality Secondary Weapon Skin [Scorching Dragon], Legendary Quality Emote [Dragon Mastery], and five Tactical Item Skins: Tattletale - Alarm Trigger, Slow Grenade - Splash Orb, Interceptor - Clear Rock Spring, Windstorm Grenade - Spirit of the Wind, Healing Grenade - Spirit Mushroom, and more great rewards!
Available: September 25, 2025, 01:00 - December 24, 2025, 00:59 (UTC+0)
Partial Available Contents:

[Chic Collection · Empower with Style]

[New Set & Box Available]

Memory Sequence & Uncharted Energy Box

[Cognitive Reconstruction - Phoenix Witch]

[Cognitive Reconstruction - Phoenix Witch] is available for a limited time. Navigators can use [Memory Sequence] to draw with a chance to obtain the Legendary Superstring Outfit [Galatea - Phoenix Witch], Legendary Weapon Skin [Gambit - Mystic Plume], and other Epic Quality Outfits.
Available: 2025/10/02 01:00 - 2025/10/30 00:59 (UTC+0)
Partial Available Contents:

[New Themed Outfits & Popular Returns]

Memory Sequence Pack & Directed Sequence

[New Direct Purchase Outfits & Popular Returns]

Memory Sequence Pack & Directed Sequence

[Legendary Outfit Kit Feature]
- Added Advanced Legendary Outfit feature for Navigators to customize parts of their gear.

Dormitory Update
Yvette's Dormitory is officially open!

Reach Oath Level 5 to play the game "Gomoku" with Yvette in Lounge B.
- Connect 5 pieces in a row horizontally, vertically, or diagonally to win.
- Yvette might pout and ask for a redo!

System Optimization
[Spray Wheel]
- Sprays are now equipped via a wheel that is shared with Interactive Items; Navigators can equip up to 8 sprays in the prep room.
- Hold T in-game to open the wheel.
- Sprays can now be used in all phases, allowing Navigators to use pre-battle sprays during the battle phase (note: sprays used during the battle phase will be silent).
[Interactive Items]
- Added Interactive Items feature, allowing Navigators to equip owned items in the prep room.
- Equipped via a shared wheel with Sprays; Navigators can equip up to 8 Interactive Items.
- Hold T in-game to open the wheel.
- Use Interactive Items on nearby teammates for special effects and sounds.
- Increase affinity with friends by 1 point per use, up to 3 points daily.

[Melee Weapon System]
- Melee Weapons are now separate from Secondary Weapons, allowing Navigators to equip both simultaneously.
- Default key for Melee Weapon slot is [3]; Tactical Items 1/2 default keys shift to [4/5].
- If there are key conflicts after the update, Navigators should go to [Settings] - [Controls] - [Combat] - [Equipment] to adjust their weapon key settings.

Bugs Fix
- Fixed the issue with the [Cosmite] map countdown text display in [Team Deathmatch].
- Fixed an issue in [Windy Town] where [Meredith] using Glide after Awaken could see through certain spots.
- Fixed the issue in the [Store] where purchasing a Set Pack with a discount coupon was not possible when the balance was lower than the pack's original price.
- Resolved delays in the refresh time for some events.