Navigators,
Strinova will undergo maintenance and updates from April 23 to April 24. During this period, Navigators will be unable to log into the game. We apologize for any inconvenience caused. After maintenance concludes, Navigators can directly update the game via the desktop launcher.
Maintenance duration may be extended or concluded earlier based on actual circumstances. Any extensions will be announced in advance. Thank you for your understanding.
▽Maintenance Schedule
April 23, 23:00 – April 24, 04:00 (UTC+0) (Matchmaking disabled 10 minutes prior; ongoing matches forcibly ended 30 minutes after.)
▽Scope:
Full server maintenance.
▽Compensation:
Dream Tokens ×100, Basestrings ×100
Update Highlights
New Game Modes:
[Bobblehead Brawl – Limited-Time Mode]
Duration: April 24, 07:00 – June 26, 03:59 (UTC+0)
A chaotic 5v5v5 team-based Team Deathmatch variant where Navigators are divided into 3 squads of 5.
Special Mechanics:
- Superstrings transform into bobbleheads! Deal damage, eliminate enemies, or heal allies to make your head upgrade and grow bigger, with the degree of enlargement positively correlated with the Bobblehead level (max level: 6). Larger heads grant higher score multipliers;
- Shooting teammates provides healing effects;
- During the Final Showdown, Bobblehead Kings can only use melee weapons, and respawn is disabled;
- Victory is determined by round-win rankings.
[Boom Fest – Limited-Time Mode]
Duration: April 29, 07:00 – May 5, 03:59 (UTC+0)
Welcome to the exciting Boom Fest! Share the fun with your friends!
Special Mechanics:
- Random Navigators become Bomb Carriers each round;
- Bomb Carriers can pass the Bomb via melee attacks;
- Detonation occurs after a set duration or at round end, eliminating carriers;
- Earn points by surviving. The Navigator with the highest cumulative score wins;
- Weapons, throwables, and gadgets inflict Slow on Superstrings.
New Map:
Escort – Tyve Oasis
Tyve Oasis, located in the Seeda Peninsula's Migo River Basin, is a tourist hotspot. Generations of settlers built this town around the ancient Komos Tower.
As part of a strategic long-term plan for Seeda Peninsula, The Scissors are deploying a hacking device deep into the heart of the oasis...

Team Arena – [Wright Campus] (Custom Rooms Only)
Located in the western corner of Elitron City, Wright Campus is the permanent venue for the Field Theory and Stringification Conference. The campus boasts beautiful surroundings and an open, scholarly atmosphere.

Balance Adjustments:
Mara
Active Skill
- Soul Orb duration reduced from 6s/9s → 5s/7s.
- Phantom Hand hit detection radius reduced from 5m → 4m.
- Added minimap indicators for Phantom Hand and optimized projectile SFX.
- Soul Orb's conduction multiplier adjusted from 0.8 → 0.7.
Awakened Skill 1
- Max stacks reduced from 12 → 8.
Ultimate Skill
- [Death Mark] duration remains the same, with the duration of [Silence] reduced from 20s → 10s. Mara can reactivate the [Silence] effect by shooting enemy Superstrings marked with [Death Mark], consistent with live-server mechanics.
Galatea
Skills
- Passive Skill [Deception]: Now allows teleportation without requiring Awakened Skill 1 [Shadow Dance].
String Energy Network
- Awakened Skill 1 [Shadow Dance] replaced with [Illusionary Strike]: After teleporting, grants increased Fire Rate and Weapon Usability for a duration.
Leona
Skills
- Reduced pre-cast delay for Active Skill [Kinetic Barrier] and Tactical Skill [Bulletproof Glass], which will now auto-cancel when String Energy or skill points are insufficient.
- Active Skill [Kinetic Barrier] can now be deployed on walls/ceilings without requiring Awakened Skill 1 [Suspended Support].
String Energy Network
- [Suspended Support] replaced with [Energy Dispersion]: Allies near the cube slowly regenerate Armor.
Meredith
Weapon
- Reduced recoil for Primary Weapon [Falcon].
Skills
- Faster cast speed for Active/Tactical/Ultimate Skills.
- Active Skill [Sandstorm]: Duration increased from 10s → 12s.
- Sandstorm Slow/Weapon Usability Debuff duration after leaving the zone increased from 0.5s → 1s.
String Energy Network
- Passive Skill Growth Module [- Airborne Gravity]: Movement speed bonus in hover state increased from 8% → 10%.
- Active Skill Growth Module [Duration +3.5s] changed to [Duration +4s].
- Weapon Progression Adjustments:

Nobunaga
Skills
- Active Skill [Guardian Eye]: Casting speed increased. Cooldown when retrieving the beacon adjusted from 20s to 7.5s.
Fuchsia
Skills
- Active Skill [Apex Predator]: Added effect: Primary weapon deals additional damage to enemies marked by vision.
Yvette
Skills
- Active Skill [Teddy Assault]: Fay's movement speed increased by 5%, sprint speed increased by 10%.
- Passive Skill [Camouflage]: Stealth detection radius adjusted from 16m to 13m.
- Ultimate Skill [Frostfall]: Casting speed increased.
Yugiri
Weapon
Primary Weapon [Retribution]: Base fire rate adjusted from 690 to 720. Base damage adjustments as follows:
10m | 30m | 50m | |
Head | 36 | 27(-7) | 27(-4) |
Torso | 24 | 18(-4) | 18(-2) |
Lower Body | 16 | 14(-1) | 14 |
String Energy Network
- Weapon Progression Adjustments:

Secondary Weapons
All secondary weapons draw speed increased by 30%.
String Energy Network
- Adjusted some displayed numerical errors; no impact on actual effects.
Outbreak
- Crystallines gain 50 Armor and 100 HP per level. Superstrings deal 5% more damage per level.
- Both factions (Superstrings and Crystallines) now receive slightly increased energy points over time.
- Crystallines now suffer slowdown when hit mid-air. Increased duration of the hit-slow debuff on Crystallines. Slightly reduced knockback for semi-auto rifles (except Reiichi), shotguns, and sniper rifles. Slightly reduced knockback and slowdown effectiveness for all weapons at 30m+ range.
- Omega Core's Pyroclasm total charge time reduced from 4s to 3s.
- Crystalline faction's Evo Crystal drops per wave adjusted from 6 to 6, 8, 10, 10.
- Temporary Armor decay rate adjusted to 0 (no decay).
Superstring Adjustments:
- Celestia: Active Skill's temporary Armor reduced from 500 to 300. Ultimate's temporary Armor reduced from 2,000 to 1,500. Ultimate cost adjusted to 7,000. Awakened Skill 1 Armor Regen increased to 50/s. Awakened Skill 2 duration increased to 12.5s.
- Audrey: Weapon Overheat heat gain adjusted from 16 to 13 (13→9, +4/s). Awakened Skill 2 Autoturret damage per shot increased to 110. Ultimate grenade's lingering fire damage increased from 100/s to 150/s.
- Michele: Awakened Skill 2 temporary Armor increased to 300.
- Mara: Active Skill damage conduction multiplier increased from 0.8x to 1.25x.
- Fuchsia: Active Skill damage bonus adjusted to 20%, Movement Speed bonus to 20%. Ultimate Fire Rate bonus adjusted to 35%, Weapon Usability to 70%, duration to 25s, crystal absorption extension to 15s. Awakened Skill 2 downed HP adjusted to 1000, Passive max HP to 500.
- Ming: Awakened Skill 2 bonus Armor increased to 500. Awakened Skill 3 Armor Regen increased to 150/s.
- Eika: Awakened Skill 3 full-heat skill heal adjusted to 500, natural decay recovery to 50/s. Ultimate cost adjusted to 7,000.
- Maddelena: Ultimate bubble duration adjusted to 5s, post-explosion debuff duration to 8s.
- Flavia: Awakened Skill 1 healing adjusted to 100/s.
- Fragrans: Active Skill self-buff (Fire Rate/Movement Speed) adjusted to 15%-25%, decaying at 2%/s; ally buff adjusted to 7.5%-12.5%, decaying at 1%/s. Cooldown reduced from infinite to 45s.
- Leona: Cube HP increased from 200 to 400. Awakened Skill 1 Armor Regen adjusted to 50/2s.
Cards Adjustments:
- Armor Devourer: Armor bonus adjusted from 800/1,800 to 1,200/2,700.
- Bloodrage: HP bonus adjusted from 640/1,400 to 960/2,100..
- Hunt Boost: Damage bonus adjusted from 20%/44%/72% to 30%/65%/110%.
- Coordinated Attack: Damage bonus adjusted from 16%/36%/60% to 20%/45%/72%.
- Ready to Compete:
- Damage taken per second reduced from 2% to 1.5%.
- Damage dealt per second increased from 2% to 3%.
- Cards Armor Devourer, Bloodrage, and Hunt Boost will no longer spawn during the Final Showdown.
Season Events:
Fluffy Frenze:
Put on the adorable Big Head Helmet and enjoy chaotic fun with friends~
Event Duration:
After update on April 24, 2025 ~ May 22, 2025 06:59:59 (UTC+0)
Event Rules:
During the event, participate in Bobblehead Brawl mode, complete event quests to accumulate points, and earn rewards based on total points!
Event Rewards:
Rewards | Unlock Condition |
Headgear: Abstract Dog ×1 | Accumulate 50 event points. |
Dream Token ×200 | Accumulate 100 event points. |
Basestring ×50 | Accumulate 200 event points. |
Memory Sequence ×1 | Accumulate 300 event points. |
Ranked Protection Card ×1 | Accumulate 400 event points. |
3-Win EXP Bonus Card ×1 | Accumulate 500 event points. |
Ranked Bonus Card ×1 | Accumulate 700 event points. |
Headgear: Calm Cat ×1 | Accumulate 900 event points. |
Basestring ×100 | Accumulate 1,200 event points. |
Memory Sequence ×2 | Accumulate 1,500 event points. |
TICK-TOCK BOOM
Pass the bomb to friends in Boom Fest and earn [Farewell Gifts]!
Event Duration:
April 29, 2025 07:00 ~ May 27, 2025 06:59:59 (UTC+0)
Event Rules:
During the event, participate in any game mode, complete quests to accumulate points, and claim rewards!
Event Rewards:
Items | Drop Rate |
Nobunaga Outfit: Checkmate | 0.1% |
Judge Skin: Strategy | 0.1% |
Yvette Outfit: Radiant Dancer | 0.1% |
Beareas Skin: Glowing Pearl | 0.1% |
Ming Outfit: Wild Stag | 0.4% |
Kokona Outfit: Ancient Engineering | 0.4% |
Bai Mo Outfit: Carbonated Vitality | 0.4% |
Kanami Outfit: Sweet Nightmare | 0.4% |
Yugiri Outfit: Cherry Blossoms | 0.4% |
Memory Sequence ×1 | 15% |
1-Win EXP Bonus Card ×1 | 20% |
Dream Token ×50 | 17.6% |
Basestring ×50 | 10% |
Basestring ×20 | 15% |
Dice ×1 | 20% |
Note: Each Farewell Gift may contain one of the following items/materials.
Items | Drop Rate |
Nobunaga Outfit: Checkmate | 0.1% |
Judge Skin: Strategy | 0.1% |
Yvette Outfit: Radiant Dancer | 0.1% |
Beareas Skin: Glowing Pearl | 0.1% |
Ming Outfit: Wild Stag | 0.4% |
Kokona Outfit: Ancient Engineering | 0.4% |
Bai Mo Outfit: Carbonated Vitality | 0.4% |
Kanami Outfit: Sweet Nightmare | 0.4% |
Yugiri Outfit: Cherry Blossoms | 0.4% |
Memory Sequence ×1 | 15% |
1-Win EXP Bonus Card ×1 | 20% |
Dream Token ×50 | 17.6% |
Basestring ×50 | 10% |
Basestring ×20 | 15% |
Dice ×1 | 20% |
Store Update:
Cognitive Reconstruction—Thousand Crescents Now Available
"Cognitive Reconstruction - Thousand Crescents" limited-time gacha is open. Navigators can use Memory Sequence to draw, with a chance to obtain: Legendary character outfit "Flavia - Thousand Crescents", Legendary weapon skin "Solo - Celestial Cycle", and other Epic outfits.
Partial Obtainable Contents:

- Duration: 2025/5/15 01:00:00 ~ 2025/6/12 00:59:00 (UTC+0).
- Pity progress accumulated in "Cognitive Reconstruction - Thousand Crescents" will carry over to the next Cognitive Reconstruction.
- Set pity progress will not carry over: The first Legendary drop will have a 50% chance to be either "Flavia - Thousand Crescents" or "Solo - Celestial Cycle".
Limited Store Offer
"Arcade Gaming" Themed Outfits Now Available

"Dreams to Reality" Themed Outfits Now Available

Packs

Navigator Notice:
Packs are a new product format, so pricing calculations may differ from previous purchases.
If you already own some items in the pack, you will not receive duplicates, and the pack price will be proportionally discounted (bonus items are excluded from pricing and will not be duplicated).
Example 1: You previously purchased the Superstring Outfit "Bunny Skater" and Weapon Skin "Bunny Planet", but do not own "Ace Mechanic" or "Power Brake". You can purchase the Dynamic Street Pack for 1,590 Bablo Crystal.
Example 2: You already own all outfit and weapon skins in the bundle. You can purchase the Dynamic Street Pack for 0 Bablo Crystal (equivalent to receiving the bonus items for free).
Bundle

Box


Boxes are a new acquisition format with mechanics different from regular items.
All items in a Box have an "Obtainable Count". Items with an Obtainable Count of 0 will not be acquired again, and the drop rate for other items of the same quality will increase.
Example 1: If you have already obtained the Dancing Bear Stand (Rare) 7 times, you will not receive it again from this Box, and the drop rate for Basestring will increase.
If all items of a specific quality in the Box have been obtained, the drop rate for other qualities will increase accordingly.
Example 2: If you have obtained all Rare and Refined items but no Epic items, the drop rate for Epic items will increase to 100%.
If you already own a unique item from the Box, you will not receive duplicates.
Example 3: If you already own the Superstring Outfit "Wolf Encounter", you will not receive it again from this Box.
If all items in the Box have been obtained (with Obtainable Counts at 0), any excess Boxes will refund an equivalent value in Bablo Crystal.
Basic Experience Optimization
- [Ranked Match] Rank Compensation Mechanism Optimization:
- When the average rank of the opposing team is significantly higher than your team's, additional Strinovium Points will be compensated regardless of victory or defeat.
- [Reputation] Strategy Optimization:
- Increased the acquisition rate and daily cap for Reputation.
- Adjusted [Gameplay Restrictions] rules for different Reputation tiers.
- [Headgear Appearance] Feature Unlocked:
- Added [Headgear Appearance] equipment function in the character selection interface. Players can equip headgear in all modes except Demolition/Ranked. Equipped headgear will be displayed in-match.
- Added [Headgear Appearance Settings] option in the settings menu. Players can toggle headgear visibility for enemies/teammates.
- [Post-Match] Player Chat Channel Enabled:
- Text and voice chat channels are now available in the post-match interface, allowing players to continue communicating after a match.
- [Tactical Item] Appearance Optimization:
- Updated tactical item icons for better clarity.

- Sound Effects:
- Added new [ADS Gunshot] sound effects to differentiate between hip fire, shoulder fire, and ADS firing.
- Launcher Optimization:
- Improved font rendering for certain fonts in the launcher;
- Optimized some notification texts.
- Controller:
Due to abnormal behavior in the Aim Assist function, it has been temporarily disabled for optimization to ensure a better experience for Navigators.
Known Issues Fixed:
- Fixed an issue where [Port Euler] could not be selected in the [Ranked Match] map pool.
- Fixed abnormal standing points in certain areas of the [Ghannak] map in [Outbreak] mode.
- Fixed abnormal standing points in certain areas of the [Loch District] map in [Outbreak] mode.